My second project as Lead Animator. Wavetale was a game focusing heavily on movement and narrative. I was involved during the early prototype stage, pre-production and production stages. During my time on Wavetale my main tasks were animating the player character, implementing the animations in state machines within Unity as well as animating the large Serpent bosses. I was also responsible for the animation pipeline and rigging all our hero assets. As lead I had one additional in-house animator working with me and I coordinated outsourcing of animations and rigging.